Explanation of the new features added to the press turn system

(Sorry for making you read, I'm prototyping an idea rather than making an actual game right now)

Attacks:

  • Attacks have an asociated color
  • If the attack hits, the Cyberspace will be colored after that color
  • Some attacks have special effects if the Cyberspace is of a certain color

Elemental Resistances:

  • Elemental Resistances were replaced with Colors Resistances 
  • There are three Color Resistances: Red, Green and Blue.
  • Attacks will consider the resistance of their respective color...
  • Except if they are colors other than Red, Green and Blue.
  • Yellow, Cyan and Magenta attacks will consider the resistances of their respective mix of colors: Yellow will consider half of its resistance Red and half Green.
  • White attacks consider all three resistances, because white is composed of all three colors.
  • Black attacks do not consider any resistance, since black means absence of color, so it will always treat itself as not resisted.
  • New resistances include:
    • Fragile: Receive between 33~100% additional damage from attacks including this color
    • Corrupt: Attacks will leave the inverse color from attacks including this color
    • Endure: Can't die from attacks including this color
    • *: not that simple as of yet lol

AI:

  • The AI knows how to abuse both your weaknesses and its special moves, so this won't be an easy fight. It is winnable, but only if you play your cards right. Good luck, hackers!

Hover over a unit to display attacks. 

Click one of the attack buttons to cast it.

Click on a unit to see its description, right click to go back

(Oh, the sound sucks in this exported version, sorry)

Development log

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